Six games built with pure HTML5 Canvas. No frameworks. Just like the good old days — except everything is green and vaguely threatening.
Eat the network packets before they timeout. Each packet consumed increases your length and score. Don't run into the walls or yourself.
Malicious hex payloads are raining down. Type them exactly to neutralize each one before it reaches the kernel. You have 3 lives.
Your packet has to punch through five layers of firewall rules. Deflect it with the paddle — drop it three times and the connection is dead.
Waves of malware processes are descending on your open ports. Shoot them down before they reach the perimeter — and dodge their payloads.
14 logic bombs are hidden in the memory grid. Clear every safe address — the numbers tell you how many bombs sit in adjacent cells. Flag what you can't touch.
The heap is leaking addresses in a pattern. Watch the sequence, then repeat it exactly. One wrong read and it's a segfault. How deep can you go?
The real thing — id Software's 1993 shareware episode, running in your browser via js-dos. Rip and tear. Loads ~3MB on start.